Fix misplacement of arrows in timeline hierarchy.Here are some lovely little fixes to Flow that we handled along the way. Prevent crash with WebKit on Apple Silicon.Fix text alignment issue from Sketch (new api changes from Apple).We got our hands on a new M1 Max, and resolved some critical bugs that popped up. Reset animations completely after animationDidStop is called.Implement new approach for handling timing of CAAnimations - per feedback from Apple DTS.With our new templates comes some sophisticated new code for working with Core Animation. Update the layout of windows and notifications when syncing with Figma.Add a re-sync button to catch up with any changes you make to your designs in Figma.Creating a new timeline from a previously linked file is ultra-fast.This will hot up your experience working with Figma. Press Button - simple button that triggers an animation when a user presses it.Slider - an elegant way of customzing an iOS slider.Progress Bar - easily customize an otherwise dull progress bar.Text Field - an animated text field that responds to touches, and content.Refresh Control - that little animated bit when you pull down on a scrollview.With today’s release you’re able to export 5 new types of interactive, animated components as fully-functional iOS code. We also hit a home run with our Figma integration, making it faster than ever. The advantage to that is that you can prototype inter-device interactivity quickly, the trade off is that the devices in question must be on the same wi-fi network you can also directly connect via USB, as you can with Principle.This is a huge release for exports, with 5 new exports you can use to bring your design systems to life. ProtoPie uses wifi and the desktop station on which the design is being done, and shares the prototype live via wifi, but not local to the mobile device. Also, Principle lets you import Sketch documents directly ProtoPie does not. If you want to locally prototype to your own mobile, that's via USB. The major functional difference I see is in the sharing of a prototype - Principle sends a proprietary filetype, via dropbox, and requires the receiver to have the mobile Principle app - at that point the prototype runs locally on that device. Looks like one obvious difference is that Principle is Mac OS only, whereas ProtoPie is Mac and Windows. I currently use Sketch, and have been using the basic interactivity tools there I've just been looking at both of these apps in fact. Therefore providing the client with a product of high-fidelity is from utter importance for me. My work consists mainly and heavily on creating interactive prototypes of app/web flows, redesigns, etc. Mainly a Sketch user, but XD is more and more feeling like the better/cleaner/faster choice recently. I just got the green light on purchasing such software, and I’d love to hear constructive feedback/pro’s and con’s/general advice on which software to choose, based on your professional experience with it. I’ve played around briefly with both, and my personal fave is ProtoPie - though my biggest concern is that when talking about skill development, it’s not as popular yet, so I’m not sure if it’s right to perceive it a ‘waste of time’ in that sense.Ī little context about me and my situation - I’m a UX/UI designer, working in a design studio. Principle seems to be the industry standard, but ProtoPie is quickly gaining popularity with it’s way simpler and structured approach to animation. To showcase that, I’ve decided to explore the world of micro-interactions, and overall animation of the UI screens I design. I’d like to elevate the fidelity of the prototypes I create for my clients, to a level where interaction is as natural as possible.
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